Games / Interactives
A superior creative and technical team concept, storyboard, and construct interactive games that teach valuable skill sets and tools through immersive experiences. Feedback and outcome are customized based on the user's response.
Example: The PLAN Tool
Through animated activities users are immersed in an experience that teaches valuable coping mechanisms. The activity presents the lesson through narrative while simulating a real-life situation. The "PLAN Tool" allows users to interact with items on the screen such as telephones, books and televisions, giving a "hands-on" experience. The objective is to explore the environment and make decisions based on the techniques learned during the previous instruction. Users are provided feedback and alternative paths based on their choices.
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